- Provides authentic opportunities to explore objects otherwise inaccessible to students.
- Promotes a growth mindset by creating an environment where mistakes are an acceptable, expected and welcomed part of the design process.
- Allows genuine experiences with the design cycle where ideas can be prototyped, tested and improved upon based on reflection and feedback.
- Presents abstract concepts as tangible objects that can be manipulated.
- Positions students as active creators and inventors who are in control of their own learning, rather than passive consumers of other peoples’ designs.
- Connects students as collaborators and communicators in global networks.
- Brings hands-on, concrete and kinesthetic elements to student learning.
- Improves spatial awareness and thinking in STEM subjects. (This related article is well worth a read!)
- Encourages authentic engagement in problem-solving by challenging students to think creatively and generate solutions to real-world problems.
- Engages for students and is fun!
In what ways is 3D design and printing beneficial to student learning? Based on what teachers from around the globe are saying, working with 3D:
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